Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers
- Best Seller by Udemy.com
- Created by Billy McDaniel
- 6,652 + students enrolled
- 917 Review available
- 11 hours on-demand video
- 2 articles
- 3 downloadable resources
- Access on Mobile and TV
- Certificate of Completion
- Lifetime Access
- 30 days Money back guarantee
What You will Learn?
- Design Unity game props and levels like a pro using Blender 3D
- Make adjustments to Unity Assets (props) by importing them into Blender.
- Animate Traps and other obstacles for you game designs
- Design Modular Levels for your Unity Games
- Create your own Unity props with confidence using Blender 3D
Online Course Description:
This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you’re interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver’s seat. You’ll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design.
We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, as well as a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless textures or fine tuning your final product with ambient occlusion texture maps.
Understand how to UV Unwrap 3D objects, apply your own graphics and more!
- This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required.
- The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform.
- This is not a course to improve your skills as a programmer or game designer.
- This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!